
Microsoft’s online service, Xbox Live, announced yesterday that they’ve reached the 4 million subscriber mark, with projections showing more than 6 million by June 2007. Yet still it takes me ±15 minutes to actually get an online Street Fighter match going. Currently, Xbox Live is the largest platform for high-def, on-demand content and pulls a 24% trial-to-purchase rate. Not too shabby, but Microsoft has always led the way with their online service and I seriously doubt Sony or Nintendo will be able to build a better system.
Read more: Xbox Live reaches 4 million subscribers

October 19th in